Super Shoppers Workshop
Get coding by simulating shopping using programmable robots and improve mathematical skills by calculating total costs and matching budgets!
Overview
After teaming up, the children receive a credit card with a limit. The young shoppers are required to use their card to go and collect different items using a programmable robot controlled with an iPad. The total price of the collected items should match the card limit in order to validate each round of shopping. The prices could be displayed in different formats in order to make the children use different sorts of mathematical operations to calculate the total price (e.g. five packs for $10, $3.50, one bag for $2 and two bags for $3, special offer: 10% discount, etc.).
Highlights
- Improves practical mathematical skills.
- Develops problem solving skills when planning robot routes.
- Develops logical thinking skills when coding and calculating prices.
- Generates excitement and a sense of achievement when picking and collecting items, and validating the total price with a budget.
- Visualises coding by watching real robots execute coded instructions.
- Encourages teamwork and cooperation.
Basic information
- Year levels: K–6
- Time required per session: ~50 minutes
- Ideal group size per session: 20 people
- Maximum group size per session: 30 people
- Learning areas addressed: ICT and Maths
- Customisable: No
What’s included?
- Tablets, robots and all the required equipment are brought to your school for this workshop
- Full compliance verification and documentation
Requirements
- A large indoor space with power available
- No food or drink permitted in workshops
Learning Outcomes
| Students learn: | ICT Australian Curriculum Mapping |
- How to use a tablet and a coding application to instruct a robot to perform a task.
| ACTDIK001/ACTDIK007 |
- How to use visual programming blocks to build a sequence of instructions to command a robot to move from A to B.
| ACTDIP004/ACTDIK011 / ACTDIK019 / ACTDIK020 |
- How to analyse and modify code to correct unsuccessful missions and tasks.
| ACTDIP011/ACTDIP019 |
- How to use a triggering block/button to initiate a robot program.
| ACTDIP011/ACTDIP020 |
- How to follow a sequence of instructions to learn how to program a robot to complete a task.
| ACTDIP004 |
- How to collaborate with teammates to find the best route and to program a robot to avoid obstacles and get to its destination with the fewest steps possible.
| ACTDIK011 / ACTDIK017 / ACTDIP019 |
- Different practical mathematical skills.
| |
Price
- $15 per child - Minimum cost: $200
- Travel fees may apply (If applicable, we will inform you about the travel cost prior to your booking request being confirmed.)