Super Letter Hunt Workshop
Get coding by hunting and collecting letters using programmable robots, and improve English and spelling skills by solving word puzzles!
Overview
After teaming up, the children receive a word puzzle sheet appropriate to their year level. To solve the puzzles, the young learners need to figure out the missing letter in a word, double letter words or sentence, guess the first letter of a word represented as a picture, determine the letter which is repeated the most in a sentence, etc. Once they identify the letter in question, the children take turns to code their robot to go and hunt for it on a floor mat with obstacles. The young letter hunters then use the acquired letter to fill in a blank and complete their puzzle sheet.
Highlights
- Develops English spelling and language skills.
- Develops problem solving skills when planning robot routes.
- Develops logical thinking skills both when coding and solving and completing puzzles.
- Generates excitement and a sense of achievement when hunting and collecting letters.
- Visualises coding by watching real robots execute coded instructions.
- Encourages teamwork and cooperation.
Basic information
- Year levels: K–6
- Time required per session: ~50 minutes
- Ideal group size per session: 20 people
- Maximum group size per session: 30 people
- Learning areas addressed: ICT and English
- Customisable: Yes
If you wish to customise this workshop, you need to suggest at least 10 words and/or sentences per year level.
What’s included?
- Tablets, robots and all the required equipment are brought to your school for this workshop
- Full compliance verification and documentation
Requirements
- A large indoor space with power available
- No food or drink permitted in workshops
- A completed “Customisation Request” form (optional)
Learning Outcomes
| Students learn: | ICT Australian Curriculum Mapping |
- How to use a tablet and a coding application to instruct a robot to perform a task.
| ACTDIK001/ACTDIK007 |
- How to use visual programming blocks to build a sequence of instructions to command a robot to move from A to B.
| ACTDIP004/ACTDIK011 / ACTDIK019 / ACTDIK020 |
- How to analyse and modify code to correct unsuccessful missions and tasks.
| ACTDIP011/ACTDIP019 |
- How to use a triggering block/button to initiate a robot program.
| ACTDIP011/ACTDIP020 |
- How to follow a sequence of instructions to learn how to program a robot to complete a task.
| ACTDIP004 |
- How to collaborate with teammates to find the best route and to program a robot to avoid obstacles and get to its destination with the fewest steps possible.
| ACTDIK011 / ACTDIK017 / ACTDIP019 |
- That information can be found in pictures and riddles.
| ACTDIK002/ACTDIK009 |
- How to spell correctly selected words/sentences.
| |
- New words and names.
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- English conjugation - grammar rules.
| |
Price
- $15 per child - Minimum cost: $200
- Travel fees may apply (If applicable, we will inform you about the travel cost prior to your booking request being confirmed.)